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Space marine vs imperial guard
Space marine vs imperial guard





space marine vs imperial guard

They've carried me through so many tough battles. I really wouldn't like to build a Space Marine army without them.

space marine vs imperial guard

If you're rolling all your "to hits" together for those grenades instead of one at a time, the enemy unit could be taking 20-30 or more hits from that barrage before rolling to wound. Within 10"? Consider the humble Frag Grenade on the enemies in cover, if that blast marker doesn't fit entirely inside the building it is considered a confined space turning those explosions into strength 4 -2. Within 12"? Rapid fire with the Bolt Pistols for +2 to hit, effectively making the enemy hard cover useless, or shooting fish in a barrel if they're out of cover. So using cover to move up the field is a must. A 3+ armour save is great, but not getting hit in the first place is the best save. I think it really depends on using them to their strengths to really get the best out of them: My Dark Angels were always built around a solid core of at least 2 tactical squads, more if points allowed. I swear by them in 2nd ed, I think they are one of the most versatile units in the game. I have to disagree on the tactical squads.







Space marine vs imperial guard